Game Engine Programmer - RuneTek
threaded renderers powered by OpenGL and Vulkan, with GLSL as the primary shading language. Comfortable maintaining build
Game Engine Programmer - RuneTek
performance in live products and turning what you find into real fixes. Experience on AAA threaded renderers powered by OpenGL
ADAS Software Engineering Intern
Preferred Qualifications: Knowledge of graphics rendering concepts (e.g., OpenGL, Godot, or similar frameworks) Exposure
Senior Staff Engineer - GPU Driver & System Software
, develop, and optimize features for industry-standard APIs including Vulkan, DirectX, OpenGL ES, and OpenCL. Kernel & Firmware..., OpenCL, or OpenGL ES. You understand GPU internals at a deep level, including memory hierarchies, command submission
GPU Compiler Engineer - Cambridge (Perm)
on SIMD architecture. -Knowledge/experience on D3D, Vulkan/OpenGL, OpenCL APIs. -Knowledge/experience on leveraging
Senior Staff Engineer - GPU Architect
understanding of graphics and compute APIs such as Vulkan, OpenGL, DirectX and/or GPU compute frameworks (e.g., OpenCL, CUDA, Metal
Staff Engineer - GPU Architect
understanding of graphics and compute APIs such as Vulkan, OpenGL, DirectX and/or GPU compute frameworks (e.g., OpenCL, CUDA, Metal
Principal Engineer - GPU Architect
understanding of graphics and compute APIs such as Vulkan, OpenGL, DirectX and/or GPU compute frameworks (e.g., OpenCL, CUDA, Metal
Senior Staff Engineer – GPU Compiler Developer
/experience on SIMD architecture. Knowledge/experience on D3D, Vulkan/OpenGL, OpenCL APIs. Knowledge/experience on leveraging
Principal Engineer - GPU Driver & System Software
, develop, and optimize features for industry-standard APIs including Vulkan, DirectX, OpenGL ES, and OpenCL. Kernel & Firmware..., OpenCL, or OpenGL ES. You understand GPU internals at a deep level, including memory hierarchies, command submission
Principal Engineer – GPU Compiler Developer
. -Knowledge/experience on D3D, Vulkan/OpenGL, OpenCL APIs. -Knowledge/experience on leveraging AI in compiler/tool/optimization
Staff Engineer – GPU Compiler Developer
/experience on SIMD architecture. Knowledge/experience on D3D, Vulkan/OpenGL, OpenCL APIs. Knowledge/experience on leveraging
Staff Engineer - GPU Driver & System Software
, develop, and optimize features for industry-standard APIs including Vulkan, DirectX, OpenGL ES, and OpenCL. Kernel & Firmware..., OpenCL, or OpenGL ES. You understand GPU internals at a deep level, including memory hierarchies, command submission
Game Developer - Remote
technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs. Key Responsibilities: Design and develop game... programming. Strong proficiency in C++. Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL
Junior Developer
: Writing code to solve a variety of technical challenges Rendering and manipulating vector graphics (including OpenGL backends
Senior / Mid-Level Embedded Graphics & Flutter Engineer
graphical frameworks or embedded UI applications Understanding of rendering pipelines, GPU acceleration, OpenGL/Vulkan/EGL